Archery
Bow Parts - upper limb, lower limb, handle, arrow guide, string, serving, cam, wheel, nock guide
Arrow Parts - pile, shaft, crescent, fletching, nock
Stance & Shooting - Feet shoulder width apart, front arm straight, pull with 3 fingers back to the cheek
Fingers - One on top of arrow and two below arrow
Release - Hand should stay on the cheek, and bow steady for 2 seconds after release
Bow Parts - upper limb, lower limb, handle, arrow guide, string, serving, cam, wheel, nock guide
Arrow Parts - pile, shaft, crescent, fletching, nock
Stance & Shooting - Feet shoulder width apart, front arm straight, pull with 3 fingers back to the cheek
Fingers - One on top of arrow and two below arrow
Release - Hand should stay on the cheek, and bow steady for 2 seconds after release
Camping
Basic Equipment - sleeping bag, tent, back pack, air mattress, headlamp, lantern, stove & fuel, cooler, pots & pans, plates, bowls, camp chair, clothes, boots, shoes, rain gear, toiletries, first aid kit, meals, saw-axe, insect repellent, food, compass
Two Types of Camping: on site & back country - your equipment will change due to what type of camping you choose
National Parks: 62 https://www.nps.gov/index.htm
National Parks in Michigan: https://www.nps.gov/state/mi/index.htm
Michigan State Parks: 103 https://www2.dnr.state.mi.us/parksandtrails/#list
County Parks in Michigan: Hundreds
Private Campgrounds: https://www.allstays.com/Campgrounds/Michigan-county-campgrounds-map.htm
First Time Campers - How to go camping: https://www.rei.com/learn/series/intro-to-camping
Basic Equipment - sleeping bag, tent, back pack, air mattress, headlamp, lantern, stove & fuel, cooler, pots & pans, plates, bowls, camp chair, clothes, boots, shoes, rain gear, toiletries, first aid kit, meals, saw-axe, insect repellent, food, compass
Two Types of Camping: on site & back country - your equipment will change due to what type of camping you choose
National Parks: 62 https://www.nps.gov/index.htm
National Parks in Michigan: https://www.nps.gov/state/mi/index.htm
Michigan State Parks: 103 https://www2.dnr.state.mi.us/parksandtrails/#list
County Parks in Michigan: Hundreds
Private Campgrounds: https://www.allstays.com/Campgrounds/Michigan-county-campgrounds-map.htm
First Time Campers - How to go camping: https://www.rei.com/learn/series/intro-to-camping
Compass
Compass Identification Parts - azimuth ring, base, scales, vial, declination scale, travel arrow, magnetic needle, orienteering arrow Cardinal Headings - North, South, East and West. |
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First Aid
CPR - (cardio pulmonary resuscitation)
Common first aid tips:
CPR - (cardio pulmonary resuscitation)
- Position your hand (above). Make sure the patient is lying on his back on a firm surface. ...
- Interlock fingers (above). ...
- Give chest compressions (above). ...
- Open the airway (above). ...
- Give rescue breaths (above). ...
- Watch chest fall. ...
- Repeat chest compressions and rescue breaths.
- sam's splint (large-small)
- small, medium and large sterile gauze dressings
- at least 2 sterile eye dressings
- triangular bandages
- crêpe rolled bandages
- safety pins
- disposable sterile gloves
- tweezers
- scissors
- alcohol-free cleansing wipes
- sticky tape
- thermometer (preferably digital)
- skin rash cream, such as hydrocortisone or calendula
- cream or spray to relieve insect bites and stings
- antiseptic cream
- painkillers such as paracetamol (or infant paracetamol for children), aspirin (not to be given to children under 16), or ibuprofen
- cough medicine
- antihistamine cream or tablets
- distilled water for cleaning wounds
- eye wash and eye bath
Common first aid tips:
- chemicals in eyes - wash eyes with water for 20 minutes
- best option to remove a bug, dust, particles is to pull upper lid over lower lid. Last resort use a cloth wipe to remove the particle.
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Frisbee Golf
Different Types of Throws:
Back Hand Throw - Four Fingers On The Back Of The Frisbee, Thumb On Front
Side Arm Throw - 2 Fingers On The Back, Thumb On Top
Thumber/Overhead - Thumb On Rim, First Finger On Back
Disc golf is a flying disc sport in which players throw a disc at a target; it is played using rules similar to golf. It is usually played on a course of 9 or 18 holes. Players complete a hole by throwing a disc from a tee area toward a target, throwing again from the landing position of the disc until the target is reached. Usually, the number of throws a player uses to reach each target are tallied (often in relation to par), and players seek to complete each hole in the lowest number of total throws.
Most disc golf courses are located in local or state parks.
Different Types of Throws:
Back Hand Throw - Four Fingers On The Back Of The Frisbee, Thumb On Front
Side Arm Throw - 2 Fingers On The Back, Thumb On Top
Thumber/Overhead - Thumb On Rim, First Finger On Back
Disc golf is a flying disc sport in which players throw a disc at a target; it is played using rules similar to golf. It is usually played on a course of 9 or 18 holes. Players complete a hole by throwing a disc from a tee area toward a target, throwing again from the landing position of the disc until the target is reached. Usually, the number of throws a player uses to reach each target are tallied (often in relation to par), and players seek to complete each hole in the lowest number of total throws.
Most disc golf courses are located in local or state parks.
Frisbee - Ultimate
Description: Ultimate is a non-contact, invasion game, self-officiated disc sport played by two teams of seven players. The object of the game is to score goals. A goal is scored when a player catches any legal pass in the end zone that player is attacking. A player may not run while holding the disc. The disc is advanced by passing it to other players. The disc may be passed in any direction. Any time a pass is incomplete, intercepted, a turnover occurs, resulting in an immediate change of the team in possession of the disc. Players are empowered to self-officiate using a framework governed by the principles of Spirit of the Game.
https://www.usaultimate.org/resources/officiating/rules/2020_2021rules.aspx#1
Description: Ultimate is a non-contact, invasion game, self-officiated disc sport played by two teams of seven players. The object of the game is to score goals. A goal is scored when a player catches any legal pass in the end zone that player is attacking. A player may not run while holding the disc. The disc is advanced by passing it to other players. The disc may be passed in any direction. Any time a pass is incomplete, intercepted, a turnover occurs, resulting in an immediate change of the team in possession of the disc. Players are empowered to self-officiate using a framework governed by the principles of Spirit of the Game.
- Spirit of the Game is a set of principles which places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.
- All players are responsible for knowing, administering, and adhering to the rules. The integrity of ultimate depends on each player's responsibility to uphold the Spirit of the Game, and this responsibility should remain paramount.
- It is assumed that no player will intentionally violate the rules; thus there are no harsh penalties for inadvertent infractions, but rather a method for resuming play in a manner that simulates what most likely would have occurred absent the infraction. An intentional infraction is cheating and considered a gross offense against the Spirit of the Game. Players are morally bound to abide by the rules and not gain advantage by knowingly committing an infraction, or calling one where none exists.
- Players should be mindful of the fact that they are acting as officials in any arbitration between teams. Players must:
- know the rules;
- be fair-minded and objective;
- be truthful;
- explain their viewpoint clearly and concisely;
- allow opponents a reasonable chance to speak;
- consider their opponent’s viewpoint;
- use respectful words and body language;
- resolve disputes as quickly as possible;
- make calls in a consistent manner throughout the game; and
- only make a call where an infraction is significant enough to make a difference to the outcome of the action.
- The following are examples of possible actions to support good spirit:
- informing a teammate if they have made a wrong or unnecessary call, caused a foul or violation, or need a clarification of a rule;
- retracting a call when you no longer believe the call was necessary or believe that it was made in error and should not have been called;
- complimenting an opponent for good play or spirit;
- touching base with an opponent on the sideline after a contentious interaction;
- discussing and/or making calls about contact that could be considered a foul in order to keep players safe;
- introducing yourself to your opponent; and
- reacting calmly towards disagreement or provocation.
- The following actions are clear violations of the Spirit of the Game and must be avoided by all participants:
- reckless play or dangerously aggressive behavior;
- intentional fouling or other intentional rule violations;
- taunting or intimidating opposing players;
- disrespectful celebration after scoring;
- making calls in retaliation to an opponent's calls or other actions;
- calling for a pass from an opponent; and
- other win-at-all-costs behavior.
https://www.usaultimate.org/resources/officiating/rules/2020_2021rules.aspx#1
Golf
Grips - Overlap, Innerlock
Grips - Overlap, Innerlock
Lacrosse
Push - Pull
Push - Pull